AI Insights · Timothy · April 2022
Top 5 Soccer Games on Android in Europe: Q1 2022 Performance
Discover the performance trends of the top 5 soccer games on Android in Europe for the first quarter of 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the top soccer games on Android in Europe showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how these apps fared.
Top Eleven Be a Soccer Manager from Nordeus saw fluctuations in its weekly revenue, peaking at around $428K in mid-January before experiencing a drop to nearly $270K by late March. Weekly downloads were relatively steady, ranging from approximately 40K to 63K, with a notable spike to nearly 63K in the last week of March. Active users remained robust, fluctuating between approximately 509K and 584K, with a peak in the final week of March.
EA SPORTS FC™ Mobile Soccer by ELECTRONIC ARTS experienced significant weekly revenue growth, reaching about $511K in early February before settling at around $307K by the end of March. Downloads saw a high of around 416K in mid-January, stabilizing between 231K and 296K for the rest of the quarter. Active users showed a peak of over 10.7M in mid-January, gradually declining to about 6.6M by the end of March.
Football Rivals: Online Soccer from Green Horse Games maintained a consistent revenue stream, peaking at nearly $232K in mid-January and tapering off to around $170K by late March. Downloads were lower compared to its peers, ranging from approximately 9K to 25K. Active users remained relatively stable, ranging between approximately 202K and 245K, with slight fluctuations throughout the quarter.
eFootball™ 2024 by KONAMI showed a steady increase in weekly revenue, peaking at about $118K in mid-February, before experiencing a dip to around $58K in late March. Downloads fluctuated between approximately 63K and 98K, with a peak towards the end of March. The game maintained a strong active user base, peaking at over 5.1M in late March.
Captain Tsubasa: Dream Team from KLab saw varied weekly revenue, with a high of about $151K in early January and a low of around $35K in early February, ending the quarter at approximately $101K. Downloads were modest, ranging from roughly 2K to 7K. Active users remained between approximately 14.6K to 17.7K, showing slight fluctuations throughout the quarter.
These insights and more can be found on Sensor Tower, where we provide comprehensive data on app performance across various metrics.